

Even with the camera disabled, however, long putts simply don't seem to be as much of a challenge as you might expect.

As mentioned earlier, if you can judge the distance of your putt correctly, the angle should be a piece of cake using this method. Once you're back to the normal putting view, you simply find that background object, aim your putt accordingly, and swing away. When going through the ideal putt "flyover," you simply pick out a background object-a bush, a tree limb, a rock-which is on target with the line suggested by the camera. At the risk of spoiling things, here it is: consider a short putt with a slight left-handed break as an example. The ideal putt camera isn't really an improvement to the old caddy system once you learn its trick. One-putts aren't just common in Tiger 06 they're an epidemic, despite-or perhaps, because of-the new putting system. This problem is most evident in the putting game. To be fair, when playing with "tour" difficulty enabled, the boost buttons are out completely, so the only way you'll be putting spin on the ball is with the shape stick. Just like last year, you can still find a lot of success in the courses in Tiger 06, even if you choose to ignore the shape stick altogether. However, because the same shot power and spin boost controls that were found in last year's game return in Tiger 06, you'll find very little, if any, need to use the shape stick. Putting a heavy fade with topspin on a tee shot is simply a matter of placing the icon at the correct point on the ball and letting loose with the lumber. There's no denying that these new controls do exactly as advertised. Finally, last year's Tiger vision cone, the use of which essentially resulted in a guaranteed successful putt, has been (thankfully) removed. Things aren't spelled out to you as explicitly as they were with the caddy, but it's still a big crutch to lean on for tough putts. Press a button and you activate the camera, which shows you the ideal path to take for your putt. The caddy system of last year's game, which provided you with fairly explicit instructions on exactly where to place your putt, is gone and replaced with something called the ideal putt camera.

In fact, it doesn't take you long to figure out that judging distance is the only requirement to sinking putts in Tiger 06 (more on that in a bit). You can use the shape stick for putting for more or less spin, but for the most part, judging the correct "zone" is more important than ball spin in the short game. Obviously, few green surfaces are that accommodating, so it's up to you to judge whether to set that "zone" icon short of the hole (for downhill puts) or long (when you're putting uphill). This icon indicates exactly how far the ball would travel if the putting surface were perfectly level. Second, putting power is now dictated by putting "zones," for lack of a better term, indicated by a blue arrow icon on the putting green. First, the greens look different this time around, thanks to some dynamic color-coded "beads" that travel along the green grid lines, accurately illustrating green breaks and slope. You can also use the gamebreaker against an opponent and drain his or her gamebreaker meter once your meter is full.Īnother area of tinkering by the Tiger 06 developers has been with the putting controls. It simply enhances your shot, adding distance to a drive or accuracy to a long putt. Though, unlike in games like NFL Street, use of a gamebreaker doesn't result in a guaranteed eagle from 200 yards out. The gamebreaker also makes its way into Tiger 06.

How far you push the icon to either side will determine the amount of influence you put on the ball. It's very intuitive: place the icon to the right side of the ball and the ball will fade right place it to the left side of the ball, and you'll draw the ball. The shape stick manifests itself onscreen as a handy golf ball icon in the lower right-hand screen and a small cursor that you aim with the right analog stick. First and foremost there is the inclusion of the right analog stick, known in EA speak as the "shape stick." Players can use the shape stick to influence the flight and spin of the ball in a number of ways, including adding topspin or backspin, drawing or fading the ball, or various combinations in between. To be sure, the biggest news in Tiger 06 is the control changes, which, when you first hear about them, sound like a fairly substantial shake-up of the golf mechanics we've become acclimated to over multiple iterations. Now Playing: Tiger Woods PGA Tour 06 Video Review By clicking 'enter', you agree to GameSpot's
